A devastating Ghaziabad Triple Girls Suicide Case tragedy that rocked the city of Ghaziabad in Uttar Pradesh, India on February 4, 2026 has sparked serious concerns about mental health, online gaming addiction, and the impact of digital culture on developing brains. Three young sisters, 16 (Nishika) , 14 (Prachi) , and 12 (Pakhi) , leaped from the ninth floor of their apartment in the Bharat City Society early in the morning. All three of the girls passed away on the spot, leaving their grieving relatives and the community perplexed as to what motivated them to commit such a heinous crime.
The event’s alarming nature has brought discussions about online gaming addiction, children’s mental health, and how seemingly innocuous digital experiences may turn deadly if ignored into a major issue.
Ghaziabad, UP
— ︎ ︎venom (@venom1s) February 4, 2026
Three girls Nishika 16, Prachi 14, and Pakhi 12, took their own lives by jumping from a window.
Police said the girls were hooked on an online task-based “Korean Lover” game.
Their parents had limited their screen time.
Police are investigating. pic.twitter.com/lRPL9cO7g2
What Actually Happened in Ghaziabad Triple Girls Suicide Case?
A thunderous noise startled the high-rise complex’s occupants in the early hours of Wednesday. After hanging out late into the night, three sisters had climbed onto a chair in their apartment’s puja room, opened a window, and leaped from the balcony one by one.
Around 12:30 a.m, the girls locked the room from the inside , according to police sources, making it impossible for family to get involved in time. All three had already made the deadly fall by the time family members arrived, and they were pronounced dead upon arrival at the hospital.
These sisters lived with their mothers and father, who was a forex trader, as half-siblings. The younger two were from the father’s second marriage, and the eldest was born to his first wife.
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The Last Note and Confession?
The suicide note and journal found at the scene were possibly the most unsettling aspects of the tragedy. Police discovered sketches, handwritten notes, and heartfelt apologies sent to their parents. The message said: * “I apologize, Papa. Our life is in Korea.
According to reports, the diary included profound allusions to Korean culture and the gaming environment in which the ladies were active, along with crying emojis and sincere descriptions of their feelings.
Additionally, illustrations and repeated references to the girls’ perception of themselves as part of the game were found by the police. The girls even conceptualized themselves as “Korean princesses”, a perspective that was forcefully expressed in both the note and police statements.
The Alleged Influence of Korean Games
The connection to an online hobby that allegedly captivated the girls—a Korean task-based online game—has been crucial to the investigations thus far. Authorities are investigating whether this game—often referred to as a “Korean lover game” in early reports—had a major influence on their attitudes and behavior.
The precise software has not yet been officially named by authorities, but it is said that gamers take on fictional roles and fulfill tasks in the game. Evidence was discovered by investigators that the girls spent a significant portion of their days creating identities in its virtual environment.
Family Awareness & Intervention Efforts
According to reports, the girls’ parents were aware of their developing addiction to gaming and cell phones. They repeatedly tried to restrict screen time or seize phones. But according to reports, the sisters would retaliate against attempts to establish boundaries by finding ways to regain access.
In remarks to the media, their father said he was shocked and disbelieving at the drastic action his daughters had taken. He said that he had no idea that the game they were playing would include risky tasks or psychological effects. He was caught off guard by how deeply emotionally entangled they were with the digital world and thought he was only dealing with entertainment.
Police and Legal Reaction
This Ghaziabad Triple Girls Suicide Case is being thoroughly investigated by police, including forensic examination of cell phones, game trail logs, journal entries, and digital communications. To determine the nature of the online game and any people or websites that may have impacted damaging content, local and cybercrime departments are working together.
In order to have a better understanding of the girls’ behavior patterns in the months preceding the tragedy, authorities are also questioning neighbors and family members.
Digital Addiction and Mental Health: A Broader Issue
Public discussion on mental health awareness and the psychological effects of children and teenagers immersed in digital media has been rekindled by the Ghaziabad Triple Girls Suicide Case. Digital safety specialists, educators, and pediatric psychiatrists stress that, if untreated, online gaming addiction poses a genuine and growing risk.
The sisters exhibited patterns that are comparable with severe maladaptive behaviors described in cases of severe digital addiction, such as withdrawal from social connection, lack of interest in academics, and compulsive engagement with virtual identities.
Unchecked access paired with underlying emotional demands can create a dangerous overlap, even if not every youngster who plays games will form bad habits.
Conclusion
This Ghaziabad Triple Girls Suicide Case of the girls is not a singular event. It mirrors larger societal issues in the digital age, such as how online encounters shape fragile minds, caregivers’ obligations, the risks of unrestrained digital immersion, and the pressing need for strong mental health frameworks.
The world watches with a sad heart as investigations continue, hoping that this tragedy sparks significant change in how we safeguard our kids from hidden threats online while fostering their mental and emotional well.
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